Method
GioMenuinsert_item
since: 2.32
Declaration [src]
void
g_menu_insert_item (
GMenu* menu,
gint position,
GMenuItem* item
)
Description [src]
Inserts item into menu.
The “insertion” is actually done by copying all of the attribute and
link values of item and using them to form a new item within menu.
As such, item itself is not really inserted, but rather, a menu item
that is exactly the same as the one presently described by item.
This means that item is essentially useless after the insertion
occurs. Any changes you make to it are ignored unless it is inserted
again (at which point its updated values will be copied).
You should probably just free item once you’re done.
There are many convenience functions to take care of common cases.
See g_menu_insert(), g_menu_insert_section() and
g_menu_insert_submenu() as well as “prepend” and “append” variants of
each of these functions.
Available since: 2.32
Parameters
position-
Type:
gintThe position at which to insert the item.
item-
Type:
GMenuItemThe
GMenuItemto insert.The data is owned by the caller of the method.